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I've stumbled across a few techniques here and there for fattening up a monophonic sound, so I thought I would compile a few of them into one blog post. We all could use a fuller, rounder sound, right? With that in mind, I humbly present to you the THK-1000 Sound Fattener

By the end of the tutorial, we will have created a combinator insert effect that you can use to fatten up any sound. At least, it works for me, maybe it will work for you. Ready? Let's get started!
 
 
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This is just a simple organ style patch. Somewhat inspired by the Brecker patch used on the song 'Cajun' by Steps Ahead. If you want to hear some amazing EWI playing, the album 'Magnetic' by Steps Ahead has some great playing by Michael Brecker. They did a tour promoting the album and they made a live album - it's called 'Steps Ahead Live in Japan'. Highly recommended if you like jazz fusion.

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This is a follow up to an earlier tutorial about creating a breath controlled patch with Subtractor
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I’ve said it before, and I’ll say it again. Don’t underestimate the Subtractor. It is a great little synth and is easier to program than Thor. You can get some cool analog and digital sounds out of it. It can sound surprisingly good when pumped up with the right effects. It also makes a good starting point when learning synthesis because it is the most basic synth in the Reason family. You can stack them in Combinators for some pretty massive sounds, too.

99.9% of the Subtractor sounds you will encounter were created with keyboards in mind and therefore velocity takes precedence over performance controllers such as breath and aftertouch. In this tutorial we will walk through converting a regular Subtractor patch into a breath controlled patch, attempting to keep the character and sound of the original patch. Along the way we’ll discuss the various parameters and what they do. We are also going to stick with using the front panel controls only, a future tutorial will cover the use of CV to add breath control to virtually any Subtractor  parameter.

Since most of the patches you come across are set with velocity to control the various parameters, we will focus on making what is essentially a ‘struck’ sound into a ‘sustaining’ sound where we can control the parameter musically over time. 
Here is what the Reason Manual says about the Velocity parameters:
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  • Amp - This let’s you velocity control the overall volume of the sound. If a positive value is set, the volume will increase the harder you strike a key. A negative value inverts this relationship, so that the volume decreases if you play harder, and increases if you play softer. If set to zero, the sound will play at a constant volume, regardless of how hard or soft you play.
  • FM -This sets velocity control for the FM Amount parameter. A positive value will increase the FM amount the harder you play. Negative values invert this relationship.
  • M. Env- This sets velocity control for the Mod Envelope Amount parameter. A positive value will increase the envelope amount the harder you play. Negative values invert this relationship.
  • Phase -This sets velocity control for the Phase Offset parameter. This applies to both Osc 1 & 2, but the relative offset values are retained. A positive value will increase the phase offset the harder you play. Negative values invert this relationship.
  • Freq 2 -This sets velocity control for the Filter 2 Frequency parameter. A positive value will increase the filter frequency the harder you play. Negative values invert this relationship.
  • F. Env -This sets velocity control for the Filter Envelope Amount parameter. A positive value will increase the envelope amount the harder you play. Negative values invert this relationship.
  • F. Dec- This sets velocity control for the Filter Envelope Decay parameter. A positive value will increase the Decay time the harder you play. Negative values invert this relationship.
  • Osc Mix - This sets velocity control for the Osc Mix parameter. A positive value will increase the Osc 2 Mix amount the harder you play. Negative values invert this relationship.
  • A. Attack -This sets velocity control for the Amp Envelope Attack parameter. A positive value will increase the Attack time the harder you play. Negative values invert this relationship.
Over in the performance section where we set breath control, we only have Filter 1 Frequency, LFO1, Amp and FM. 
First set the indicator to breath in the performance area.
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Keep in mind, we are still sending velocity to the synth (at least I hope you have your wind controller set to transmit velocity!) so some of the velocity parameters are still valid.
Let’s just go down the velocity list one by one and see how to map it over. The green ones are the easiest to map over. For everything else, either move the knob to 0, or leave it as is.
  • Amp – pretty self explanatory and a 1 to 1 mapping over to the Amp in the performance control section. I like my breath to control this so set to 0 in velocity and set the value to around 3 o’clock in the Amp performance section.
  • FM – Same as Amp – a  1 to 1 mapping over to the performance area. Take a note of this value and set the performance area value to the same one. Set the value in the Velocity section to 0.
  • M Env – This does not have a 1 to 1 mapping so it’s a judgment call. If the mod envelope is short (meaning a fast to medium decay and little or no sustain), I say it’s something that is present at the attack of the note, so it should stay velocity controlled. If not, it's up to you if you want it to stay. Your other option includes getting rid of the Mod Envelope modulation by velocity completely. Just experiment here to see what sounds good.
  • Phase- no mapping over to the performance area – Keep it or not, just see what works for you. To remove the velocity control of Phase, just set the knob to 12 o'clock so the little red light goes out.
  • Freq 2  - again no mapping – keep it or not, see what it sounds like.
  • F. Env – Filter Envelope amount - this is also a judgment call-same as M Env. If it is part of the attack leave it, otherwise, you might want to forgo the F Env altogether and use your breath to control the filter frequency by setting the F Freq knob in the performance area.
  • F Dec – Filter Decay amount - this goes along with F Env. I say control F Freq with breath if the F Env is a sustaining envelope (High D or S values in the Filter Envelope), otherwise leave it as velocity controlled.
  • Mix – no mapping – just listen to what it sounds like since you can’t control this from the performance area using breath.
  • Atk – leave it as is, or even increase it slightly. This is definitely something you want velocity controlled.

High Speed BC Conversion

If that doesn't make much sense, or you want something super quick, here is a super quick conversion, using some defaults that I like.
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Ext Mod section:
F Freq Ext Mod = 49
LFO1 Ext Mod = 0
Amp Ext Mod = 24
FM Ext Mod = 0

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Filter 1 Section
Filter 1 Freqency  = 33

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Amp Envelope
Attack = 48
Decay = 100
Sustain = 64-127
Release = 10

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Velocity Section
A. Atk (Amp Envelope Attack) = -24

If I didn't mention a parameter, just leave it as is. Try playing the patch and adjust.
So there you have it - a quick way to convert a subtractor sound over to breath control. These settings will also work on an NN-19 patch! 

A lot of the parameters don’t have a 1 to 1 mapping, but in a future tutorial we will cover how to control just about any parameter using breath and CV.
The best way to get a feel for it is to just play around and experiment and most importantly, have fun!
 
 
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Every once it a while I like to something fun and silly, so here is a spooky theremin in honor of Halloween (in the States) this week. Be sure to play the spoooky notes - G - D flat - C.


UPDATE: Reader Kenneth says it works in Reason 4 with no problems.

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This week I took the Pan Flute from last week and kicked it up a notch! I put it in a combinator with some fx and a layered it with a synth sound from the Subtractor. It gives you that airy, new age feel. Of course, there are front panel controls for the fx and the level of the synth. Hope you like it.

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After months of programming and tweaking, I'm pleased to announce our first commercial ReFill - the Cyclone Wind Synthesizer for Reason. I wanted to create a Combinator that is a tool kit for Reason for wind controllers. The main idea is to load any sound into a Combinator and have it gain a great degree of breath response without having to reprogram each and every sound. 

I've largely succeeded with this ReFill, and you get 50 presets and an extensive user guide to get you started.

I think you're really going to like it. Learn more at the product page.
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In this tutorial I'll share some techniques I use to warm up an analog sound. We'll use the Subtractor patch from a previous how-to, and explore how we can beef it up and give it that "vintage" analog sound.
Boost the low end. 
It may seem obvious, but the first thing we can do is boost the low end a bit using an MClass EQ. To add it to the Subtractor, right click on the sub and choose Create -> MClass EQ.  We’ll set Param 1 Frequency to around 275 and the gain between 5 and 8 db. We don’t want to change the character of the sound, just give it a little more punch.
Analog Drift
NOTE: This tip probably makes more sense for polyphonic keyboard sounds, not monophonic sounds, like we have, but it does introduce using the CV connections in Reason, so I'll go through it anyway. It is one factor that made old analog synths sound that way.
 
 
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Going old school again with the Subtractor. This is a special Combinator  because we've mapped the front panel knobs to the oscillators in the Subtractor, so you can use this Combinator to make all sorts of cool Subtractor sounds. I call it the MetaSub, but I probably should have called it the MEGA sub. Have fun as always.

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This is a classic Michael Brecker inspired lead using 4, yes count 'em, 4 Subtractors. One Subtractor is set with a sound reminiscent of a harmon mute trumpet, the others are saw waves. There are front panel controls for controlling the reverb and delay, as well as the stereo spread of the 4ths in the chord. You could probably do a lot more to this patch in terms of effects and what not, but I'll leave that for you to mess around with. Look at this patch as a starting point and make it your own. You can make some great sounds with just the Subtractor.

BONUS: This one works with Reason 3.
Have fun!

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Well, the sound of the week is the patch from the subtractor tutorial in the last post. There's a Combinator  patch to download at the bottom and an explanation of how it was made. Hope you like it!
 

* All product names used are trademarks of their respective owners, and in no way constitutes an association or affiliation with ewireasonsounds.com