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Big savings on the Cyclone Wind Synth ReFill, now until Dec 31!

You get the full Refill for only $29 - that's $10 off the regular price. We've had a lot of good feedback, so now might be your chance to give it a whirl.

Cyclone is a complete toolkit for creating organic, expressive sounds for wind controllers with Reason 4 and 5. It includes 50 original sounds, 15 effects and a User Guide to get you started.

Buy it now from our online store and you can download it, instantly. No waiting around for emails or wondering what's happened to your order.

 It's just our way of saying Happy Holidays! 
 
 
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I thought of doing something silly for Thanksgiving, like a super hi tech turkey gobble, but then I came to my senses. 

I'll be sharing some (old fashioned? vintage? classic?) synth sounds that I'm creating for a project I'm working on.

This is an Oberheim style trumpet-y sound. Actually, it doesn't sound like a trumpet at all, but in the higher register it kind of reminded me of one, so there you go. Luckily, the State Variable filter in Thor is modeled after the Oberheim filters, so you can get an Oberheim style sound pretty easily. Just remember - State Variable = OB, Low Pass Ladder = Moog.

You can have a lot of fun with this patch just by changing the oscillator waveforms around.
(I'll be posting regular mp3 files along with the flash enabled player for our iPhone and iPad friends).
trumpet.mp3
File Size: 904 kb
File Type: mp3
Download File

brth-ob_trumpet.thor
File Size: 1 kb
File Type: thor
Download File

 
 
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This is one of the harmon trumpet samples from the Orkester sound bank, included in Reason. Unleash your inner Miles!

harmona-ewireasonsounds.sxt
File Size: 7 kb
File Type: sxt
Download File

 
 
This is a follow up to an earlier tutorial about creating a breath controlled patch with Subtractor
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I’ve said it before, and I’ll say it again. Don’t underestimate the Subtractor. It is a great little synth and is easier to program than Thor. You can get some cool analog and digital sounds out of it. It can sound surprisingly good when pumped up with the right effects. It also makes a good starting point when learning synthesis because it is the most basic synth in the Reason family. You can stack them in Combinators for some pretty massive sounds, too.

99.9% of the Subtractor sounds you will encounter were created with keyboards in mind and therefore velocity takes precedence over performance controllers such as breath and aftertouch. In this tutorial we will walk through converting a regular Subtractor patch into a breath controlled patch, attempting to keep the character and sound of the original patch. Along the way we’ll discuss the various parameters and what they do. We are also going to stick with using the front panel controls only, a future tutorial will cover the use of CV to add breath control to virtually any Subtractor  parameter.

Since most of the patches you come across are set with velocity to control the various parameters, we will focus on making what is essentially a ‘struck’ sound into a ‘sustaining’ sound where we can control the parameter musically over time. 
Here is what the Reason Manual says about the Velocity parameters:
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  • Amp - This let’s you velocity control the overall volume of the sound. If a positive value is set, the volume will increase the harder you strike a key. A negative value inverts this relationship, so that the volume decreases if you play harder, and increases if you play softer. If set to zero, the sound will play at a constant volume, regardless of how hard or soft you play.
  • FM -This sets velocity control for the FM Amount parameter. A positive value will increase the FM amount the harder you play. Negative values invert this relationship.
  • M. Env- This sets velocity control for the Mod Envelope Amount parameter. A positive value will increase the envelope amount the harder you play. Negative values invert this relationship.
  • Phase -This sets velocity control for the Phase Offset parameter. This applies to both Osc 1 & 2, but the relative offset values are retained. A positive value will increase the phase offset the harder you play. Negative values invert this relationship.
  • Freq 2 -This sets velocity control for the Filter 2 Frequency parameter. A positive value will increase the filter frequency the harder you play. Negative values invert this relationship.
  • F. Env -This sets velocity control for the Filter Envelope Amount parameter. A positive value will increase the envelope amount the harder you play. Negative values invert this relationship.
  • F. Dec- This sets velocity control for the Filter Envelope Decay parameter. A positive value will increase the Decay time the harder you play. Negative values invert this relationship.
  • Osc Mix - This sets velocity control for the Osc Mix parameter. A positive value will increase the Osc 2 Mix amount the harder you play. Negative values invert this relationship.
  • A. Attack -This sets velocity control for the Amp Envelope Attack parameter. A positive value will increase the Attack time the harder you play. Negative values invert this relationship.
Over in the performance section where we set breath control, we only have Filter 1 Frequency, LFO1, Amp and FM. 
First set the indicator to breath in the performance area.
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Keep in mind, we are still sending velocity to the synth (at least I hope you have your wind controller set to transmit velocity!) so some of the velocity parameters are still valid.
Let’s just go down the velocity list one by one and see how to map it over. The green ones are the easiest to map over. For everything else, either move the knob to 0, or leave it as is.
  • Amp – pretty self explanatory and a 1 to 1 mapping over to the Amp in the performance control section. I like my breath to control this so set to 0 in velocity and set the value to around 3 o’clock in the Amp performance section.
  • FM – Same as Amp – a  1 to 1 mapping over to the performance area. Take a note of this value and set the performance area value to the same one. Set the value in the Velocity section to 0.
  • M Env – This does not have a 1 to 1 mapping so it’s a judgment call. If the mod envelope is short (meaning a fast to medium decay and little or no sustain), I say it’s something that is present at the attack of the note, so it should stay velocity controlled. If not, it's up to you if you want it to stay. Your other option includes getting rid of the Mod Envelope modulation by velocity completely. Just experiment here to see what sounds good.
  • Phase- no mapping over to the performance area – Keep it or not, just see what works for you. To remove the velocity control of Phase, just set the knob to 12 o'clock so the little red light goes out.
  • Freq 2  - again no mapping – keep it or not, see what it sounds like.
  • F. Env – Filter Envelope amount - this is also a judgment call-same as M Env. If it is part of the attack leave it, otherwise, you might want to forgo the F Env altogether and use your breath to control the filter frequency by setting the F Freq knob in the performance area.
  • F Dec – Filter Decay amount - this goes along with F Env. I say control F Freq with breath if the F Env is a sustaining envelope (High D or S values in the Filter Envelope), otherwise leave it as velocity controlled.
  • Mix – no mapping – just listen to what it sounds like since you can’t control this from the performance area using breath.
  • Atk – leave it as is, or even increase it slightly. This is definitely something you want velocity controlled.

High Speed BC Conversion

If that doesn't make much sense, or you want something super quick, here is a super quick conversion, using some defaults that I like.
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Ext Mod section:
F Freq Ext Mod = 49
LFO1 Ext Mod = 0
Amp Ext Mod = 24
FM Ext Mod = 0

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Filter 1 Section
Filter 1 Freqency  = 33

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Amp Envelope
Attack = 48
Decay = 100
Sustain = 64-127
Release = 10

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Velocity Section
A. Atk (Amp Envelope Attack) = -24

If I didn't mention a parameter, just leave it as is. Try playing the patch and adjust.
So there you have it - a quick way to convert a subtractor sound over to breath control. These settings will also work on an NN-19 patch! 

A lot of the parameters don’t have a 1 to 1 mapping, but in a future tutorial we will cover how to control just about any parameter using breath and CV.
The best way to get a feel for it is to just play around and experiment and most importantly, have fun!
 
 
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This is a version of the recorder from the Reason Factory Sound Bank - set up with breath control, so you don't have to. You can get a real expansive sound if you add some verb and maybe some delay - but I'll leave that up to you. Have fun!

recorder-ewireasonsounds.sxt
File Size: 27 kb
File Type: sxt
Download File

 
 
Reader John Isley sends us some info on how he is using the Cyclone ReFill in his work.

"I've been diggin into those Cyclone Refill sounds and I'm having a blast with them. I am working on a huge project incorporating Logic, Reason, Arkaos VJ and a bunch of other MIDI, Audio and hardware stuff. I'm loving having your sounds and the Cyclone combinators to use as a starting point. They're complimenting my personal programming very nicely!

I'm also using the Cyclone sounds in some live performances as well and have been getting some good feedback from other people about them. I'm really enjoying the playability of the sounds - they're very very nice. "


http://www.facebook.com/isleymusic
http://www.myspace.com/isleymusic 
Be sure to check out this talented musician.
 
 
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This is the bari sax from the Reason Factory Sound Bank. Breath control added, of course.  I used the mf version of the multi sample and just varied the filter and dynamics. 


Usually, I don't like playing sax sounds on the gig, because I play sax and it just never sounds quite right. I make an exception in this case because the samples are really good, the effect of having a funky bari on your tune is way cool and it sure beats lugging around 40 pounds of brass! Easier on the neck, too. 

bari-ewireasonsounds.sxt
File Size: 23 kb
File Type: sxt
Download File

 

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